Simulation Vs Render Distance. For example, if you have an iron farm 20 chunks away and ur simulation distance is 24 chunks, but your render distance is 16 chunks. Render distance is the number of chunks you can essentially see forwards, where the simulation distance is how many chunks are then activated.
But the greater it is, the more taxing it is on your cpu. Obviously not top tier, but it's served me well for a few years. Simulation distance is how far away the game will continue to run mechanics like mobs movement and crop growth etc. Ago [deleted] • 1 yr. They only work within the simulation distance. Simulation distance defines a square region of chunks around the player where entities are ticked. Web the difference between these are simple: Web put in layman's terms, simulation distance is the distance that the game's engine will load entities and apply changes to relative to the player. Render distance is the number of chunks you can essentially see forwards, where the simulation distance is how many chunks are then activated. This isn't the same as render distance,.
Web the render distance can be higher than the simulation distance simply because players will be looking to see the biome or terrain ahead of them rather than hunting for mobs from too far. Web the render distance can be higher than the simulation distance simply because players will be looking to see the biome or terrain ahead of them rather than hunting for mobs from too far. Simulation distance affects anything that changes by itself, like mobs, redstone, crop growth, etc. Web the difference between these are simple: Then you won't be able to see the iron farm but it will still produce iron • • 1 yr. It’s not linear, it’s a curve, so the extreme high end is significantly more intensive than the low end. Simulation distance is how far away the game will continue to run mechanics like mobs movement and crop growth etc. More posts you may like r/minecraft Simulation distance defines a square region of chunks around the player where entities are ticked. Obviously not top tier, but it's served me well for a few years. Using distance of 6 for instance, entities move normally within a 13×13 chunk column around the player chunk.