Is Fallout 1 Hard. Web i thought so at first too, but look at the values for easy/normal/hard. It won't ruin the game for you.
Combat difficulty depends a lot on how powerful the character is you create. Cassidy and marcus are two of the bigger ones as their stories started in the. Web play fallout 1 first, the beginning of fo2 is painful. The starting values for those skills at level one are determined by the player's seven basic attributes or special, but most of those skills would fall between 0% and 50%. I left vault 13 and made a mad dash to shady sands, had no idea what was going on and got into a fight with some radscorps after offering to help seth. Fallout 2's early game is a little harder than 1, but for the most part it's about the same difficulty. Web i used burst combat build (heavy gunner for fallout 1)in both fallout and fallout 2 and played on hard, went nice and smooth. As the first entry in the franchise, it's shocking how much has changed between each installment. More than anything, the original fallout is a great game for its time. They are ranked from 0% to 200%.
Talk, sneak or fight your way past mutants, gangsters and robotic adversaries. They are ranked from 0% to 200%. Web don't feel bad at all. In addition, as i mentioned in the second post, several outside forum posts indicate perception and crit's being affected. It might help you get past the lack of fast travel, etc. More than anything, the original fallout is a great game for its time. Fallout 2's early game is a little harder than 1, but for the most part it's about the same difficulty. I left vault 13 and made a mad dash to shady sands, had no idea what was going on and got into a fight with some radscorps after offering to help seth. Cassidy and marcus are two of the bigger ones as their stories started in the. Take the gifted trait and at least 8 agiltiy, dump charisma to 2 in favor of the useful stats, int grants dialogue options and the speech skill is checked for success. Talk, sneak or fight your way past mutants, gangsters and robotic adversaries.